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Valmod pack alpha 16.1
Valmod pack alpha 16.1





valmod pack alpha 16.1 valmod pack alpha 16.1

Not all understand that if you mine much, you can unlock the miner 69, for example. I think most of implanted skills are not logical. Without having to go find books to learn, to plunder, to loot. It does not seem normal that kill many zombies or itching in the mine for a long time, get points and can unlock skills as steel, mini bike and many other skills that have nothing to do with how you got those points.Ī part of removing difficulties and not being logical, it makes doing a few tasks but a long time, you can get to unlock many skills and learn many skills without almost having to really go exploring. In the normal game, there are so many skills. I think that takes away a lot of sense to mod, and the game in general. Well, from my point of view, the first point, the added difficulty through books (recipes), has been completely lost with the add massively skills. A part of the other attraction of the mod, which is the addition of many items and new items. Above all get books (recipes) for things in the "normal" game were free. I want to talk to you about what from my point of view, are some basic flaws mod approach, regarding its origin and beginning.īasically, the great strength of the mod, was the added difficulty getting basic things.







Valmod pack alpha 16.1